Welcome to the Survive landing page. This will be the place for all things Survive as I continue to build out the project. Please feel free to leave any feedback or feature requests and catch live stream updates on Twitch @ or follow along with updates from Twitter @

Click Here to Play


The idea behind Survive is simple. Survive as long as you can in a randomly generated world.


Latest Features:

  • New Bullet pickup to increase fire rate for a short time
  • Variable enemy speed, some of these dudes are flying across the map!
  • Glow effects to make things a little more visually appealing
  • A new buddy system allows the player to find a friend to help them against the onslaught of enemies.
  • Added in a new flag marker where the player clicks to know where the player is going.


latest version

old version

Give the game a play and come back here or subscribe for more updates!


Feature Roadmap

In no particular order…

  • Google Analytics
  • Generate actual building structures
  • Better zombie AI
  • Different Enemy Types:
  • Armor Enemies
  • Big Enemy that Breaks into Smaller – Next?
  • Fast and Slow Enemies – Done
  • Different Pickups:
  • Shoot faster pickup – Done
  • Glow effect – Done
  • Dash on Flag Placement
  • Buddies target different enemies
  • Marker where player clicks – Done
  • Add GUI Timer for Time Survived – Done
  • Collectible to give your guy buddies – Done
  • Add Game Over condition – Done

4 thoughts on “Survive”

  1. That was pretty fun. Looks like you got pathfinding all worked out, I didn’t encounter any issues.

    Hope to see future updates.

    Liked by 1 person

  2. Hi, I’m having trouble getting a WebGL Unity game to run on a static S3 website behind Cloudfront. Did you have to do anything special to get yours to work? It looks good! Did you make a Development build? Any help appreciated.

    Liked by 1 person

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