It’s Friday, it’s time to talk something a little less serious and a little more fun!
Slither.io, which I’m not sure is pronounced Slither-eye-oh or Slither-ee-oh, is a great pickup game to kill a few minutes, play with your kids, or break the ice on a remote team lunch.
The concept is simple and very much like some old school snake. You control a little snake and try to collect orbs on the map. The twist is that it’s online and multiplayer!
As your snake moves around collecting orbs he grows bigger and bigger however you start very small. This means that players who have already been playing or started before you are much bigger. Much, MUCH bigger!
Players have to watch out for the other snakes because running in to one of them means game over, but you’ve got a couple of tools to use to your advantage.
You can zoom across the screen with some quickness at the expense of the size of your snake. This allows you to cut off other players and force them to crash into you. Another strategy is using the size of your snake to circle around a smaller snake and forcing him to be trapped.
When you eliminate another player like this, they drop an enormous amount of orbs for you snake to scoop up and grow even bigger!
A great part of Slither.io is that it’s completely free and accessible from any device with an internet connection. This makes it incredibly easy to pickup and run with it. It’s perfect for those remote work lunches when you need a solid ice breaker and a couple of good laughs!
Most play sessions will only last a couple of minutes making it easy to play any time, any where.
My kids love to fire up the game, pick a ridiculous looking skin for their snake, and then scream when the bigger snakes coming sneaking up!
My only knock towards the game is that you can experience a delay from time-to-time. This can make it difficult and an annoyance when you’ve built an enormous snake and then a bit of lag causes you to lose.
Overall I give Slither.io a 7/10 with a fantastic pickup and play rating!
Check it out and see what you think at http://slither.io/